Title: The Gentleman
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(
14 votes, average:
4.79 out of 5)
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Description: Take your umbrella, put your top hat and try to understand the Gentleman's way of life in this classy and original adventure.
Instructions: Dodge all deadly obstacles and reach the door to complete each level.
Controls: down arrow = crouch;
up arrow x2 = glide;
jump = up;
movement = arrow;
Game Categories: Action,
Adventure,
Attention and focusing,
Executive Functioning,
Featured,
Grade 3-5,
Grade 6-8,
Memory,
Platform,
Problem Solving,
Puzzles,
Visual-spatial skills
Specific Skills Addressed: Cognitive Flexibility,
Evaluating options,
Generating alternative solutions,
Goal-directed Persistence,
Making choices,
Problem identification,
Regulation of Processing Speed,
Response Inhibition,
Spatial Relationships,
Task Initiation,
Verbal (Auditory) Working Memory,
Visual Figure-Ground Discrimination
Educator's Review: The Gentleman is a game that will challenge how you think about locked doors. Combining locked door challenges, where the player must figure out how to get the key that will open the door to the next level, with gravity-defying platform jumping, this game provides a different challenge on each level. Although each level uses skills learned in previous levels, no solution is ever exactly the same so you really have to be creative. Some levels require exact timing, and some require the player to be patient until the door is ready to open. While challenging, each level is fairly short, making them beatable by almost any player.
Please Note: This game requires quick reactions times, but allows players to try over and over again until they succeed. While later levels combine several types of challenges, such as avoiding obstacles plus dodging attacks plus reaching the key safely, no level lasts more than a few minutes so players can get a break in between each level if they need to.
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