Title: Photosynthesis Respiration Game
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Description: Jump to collect oxygen and glucose to keep the man alive through respiration. Then collect carbon dioxide and water to help the tree do photosynthesis. Don’t fall off the screen, and watch out for enemy hermit crabs and jumping fish. By the time you're done, you’ll be an expert on the basics of photosynthesis and respiration.
Instructions: Use the arrow keys to move the man and the spacebar to jump.
Drag and drop carbon dioxide and water to the tree using the mouse.
Jump on top of hermit crabs to knock them out of their shells. Avoid the jumping fish.
Controls: jump = space;
movement = arrow;
Game Categories: Action,
Attention and focusing,
Grade 6-8,
Memory,
MS-LS1-6,
NGSS Middle School,
Platform,
Science,
Visual-spatial skills
Specific Skills Addressed: Carbon Dioxide,
Glucose,
Goal-directed Persistence,
H2O,
Oxygen,
Photosynthesis,
Reactant,
Respiration,
Spatial Relationships,
Visual Discrimination,
Visual-Spatial Working Memory
Educator's Review: Photosynthesis Respiration Game teaches about the cycle of plant photosynthesis and human respiration, by playing to complete both sides of the cycle. Players control an avatar who jumps from platform to platform collecting Oxygen and Glucose for respiration, and watch as the products of respiration are produced. They then drag the those products that serve as reactants for photosynthesis, and watch as new Oxygen is produced, and the cycle starts again. In between levels players are tested with a series of multiple choice questions to reinforce the information they are learning. The nature of the game emphasizes the cyclical nature of the process.
Please Note: This game feels more like an interactive lesson than a game, and does require some reading to understand the concepts being taught. However, the reading is minimal and well within the ability of a typical middle school student, and the interactivity reinforces the information much more strongly than simply reading and answering questions. Players can repeat the cycle as many times as they want to until they are comfortable with the information, and can stop when they "get" the concept.
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