Title: Math Man
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Description: Your goal in this game is to control the Math Man to consume all the ghosts in the mazes after solving the equations. Each of the ghosts is marked by a number which represents the answer of an equation. Use the four arrow keys to move Math Man to the special food with a question mark. Then an equation will appear at the bottom of the screen, and you need to figure out the answer, and then Math Man can eat the ghost with the number of the answer. Charge into the mind-blowing mazes and defeat all of the monsters!
Game Categories: Arcade,
Attention and focusing,
CCSS.Math.Content.3.NBT.A.2,
CCSS.Math.Content.3.OA.C.7,
CCSS.Math.Content.4.NBT.B.4,
CCSS.Math.Content.4.NBT.B.5,
Common Core Grade 3,
Common Core Grade 4,
Executive Functioning,
Grade 3-5,
Math,
Visual-spatial skills
Specific Skills Addressed: Disengaging Attention,
Goal-directed Persistence,
Number & Operations in Base Ten,
Operations & Algebraic Thinking,
Prioritizing,
Spatial Relationships
Educator's Review: In this cute math-meets-pacman maze game players have to eat the question mark pellet to reveal a math problem, figure out the answer, and then eat the ghost that has the correct number on it. As in traditional pacman, the ghosts follow Math Man around the board trying to eat him first so you must be careful to avoid the ghosts with the wrong answer or your turn will be over. Math man starts each game with 3 lives, and does not have to finish eating all the pellets on each board, but just correctly solve all of the math problems on each board to continue on to the next level. Players have to mentally solve problems while keeping an eye on the ghosts on the board, so this game requires - and encourages - good attention skills.
Please Note: Math Man has to keep moving in this game, which means if you aren't good at doing math problems in your head you may quickly become overwhelmed trying to split your attention between doing mental math and simulatneously avoiding the ghosts with the wrong answers. Players can try to write problems down on paper in order to solve them, as long as they keep one hand on the keyboard to keep Math Man moving.
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